Five Nights at Freddy’s 3 is an indie point-and-click survival horror video game, and the third installment of the series developed by Scott Cawthon. It is chronologically the final game of the series, and the sequel to Five Nights at Freddy’s, set thirty years after the events of the first game.
There are no doors or lights in the third game, and the player must rely on playing audio and sealing off vents to survive, as well as utilizing a Maintenance Panel to reboot any systems which happen to go offline.
Thirty years after Freddy Fazbear’s Pizza closed its doors, the events that took place there have become nothing more than a rumor and a childhood memory, but the owners of “Fazbear’s Fright: The Horror Attraction” are determined to revive the legend and make the experience as authentic as possible for patrons, going to great lengths to find anything that might have survived decades of neglect and ruin.
At first there were only empty shells, a hand, a hook, and an old paper-plate doll, but then a remarkable discovery was made…
The attraction now has one animatronic.
The game was first announced with a teaser that was posted on Scott’s website on December 6, 2014. Several more teasers on his website followed, the next being an image of Springtrap with the words “I am still here” on the image along with a small 3 in the corner, this image being added on January 2, 2015. The last teaser image he revealed on his website was an image of a box full of parts from the toy animatronics, parts from some old animatronics, and some other objects, such as a paper plate man. Springtrap can be seen standing next to the box. The file’s name was “whatcanweuse.jpg”.
On January 26, 2015, Scott released the teaser trailer for Five Nights at Freddy’s 3 on its Steam Greenlight page, the page also containing various in-game screenshots.
The game was officially released on March 2, 2015 – first, as a demo given out to Let’s Players on Twitch.tv and YouTube, then hours later as a full game available to the public on Steam. An Android version was released on March 7, 2015, followed by an iOS release on March 12, 2015.