Five Nights at Freddy’s 4 is an indie point-and-click survival horror game developed by Scott Cawthon, and the fourth installment of the Five Nights at Freddy’s series. The game is a prequel to Five Nights at Freddy’s 2, and takes place in 1983, chronologically being the first game in the series.
The fourth game deviates from previous games in many ways – instead of having a Monitor to ward away animatronics, the player must instead check the Doors, Closet, and the Bed and utilize a Flashlight and doors to ward away any nightmare animatronics outside of the Bedroom.
On October 31st, 2015, Scott added a non-canon important update, known as the Halloween Update, that reskinned Nightmare Bonnie and Nightmare Chica to pumpkin-like animatronics, and replaced three animatronics, (Plushtrap, Nightmare Foxy, and Nightmare) with three new ones, (Nightmare Balloon Boy, Nightmare Mangle and Nightmarionne) respectively.
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This time, the terror has followed you home.
In this last chapter of the Five Nights at Freddy’s original story, you must once again defend yourself against Freddy Fazbear, Chica, Bonnie, Foxy, and even worse things that lurk in the shadows. Playing as a child whose role is yet unknown, you must safeguard yourself until 6 AM by watching the doors, as well as warding off unwanted creatures that may venture into your closet or onto the bed behind you.
You have only a flashlight to protect yourself. It will scare away things that may be creeping at the far end of the hallways, but be careful, and listen. If something has crept too close, then shining lights in its eyes will be your end.
The game was first announced shortly after Scottgames.com’s missing hat teaser was formed. The first teaser revealed an unknown nightmarish animatronic, revealed as Nightmare Freddy. The next three teasers showed more of the nightmare animatronics, Nightmare Bonnie, Nightmare Chica, and Nightmare Foxy. The fifth teaser revealed the hat and bowtie of Nightmare Fredbear under a spotlight. Soon after, an image of Nightmare Fredbear himself appeared, rather gray. The seventh and final teaser revealed Plushtrap and the Hallway.
On July 23, 2015, Scott released Five Nights at Freddy’s 4 on its Steam page, the page containing various in-game screenshots and the trailer.
On October 15, 2015, the first teaser for the Halloween Update was added, featuring the head of a jaw-less and nose-less “Halloween” Nightmare Bonnie, known as a “Jack-o-Bonnie”. On October 20, 2015, Scott published the second teaser featuring Nightmare Balloon Boy. When brightened, it has a dark red text on the top, saying “HELLO?” On October 23, 2015, Scott uploaded the third teaser, which shows an image of the Freddy plush on what’s possibly a darker version of the Bed. Brightening up this image will reveal a nightmare animatronic looking similar to The Puppet, who is called “Nightmarionne”. On October 26, 2015, Scott uploaded the fourth teaser, which shows a pitch-black image with a bloody orange font text reading “COME HANG OUT“. Brightening up this image will reveal Nightmare Mangle. On October 29, 2015, Scott uploaded the fifth and final teaser to the Halloween update, with shows the image changed to that of a still frame of Jack-O-Chica’s jumpscare, but her color scheme has been changed to a more orange shade rather than yellow. Furthermore, the same styled font text reads “SEE YOU SOON“. The update was eventually released on the night of October 30, 2015, a day off of the original release.
Five Nights At Freddy’s 4 Gameplay
Five Nights at Freddy’s 4 is a departure from the conventional series format in many ways. Most notably, rather than playing as a security guard in an office defending against roaming animatronics, the main protagonist is a child in their bedroom warding off twisted monster versions of the well-known Freddy characters. Security cameras are not present so the player must rely on environmental noises to tell if something is approaching or about to attack. Also, where the previous games could be played by frantically clicking between screens and defenses, the pace at which the game is played must be slowed down considerably, as making a move without waiting for cues can easily result in a Game Over.